Back when Halo was first released, Trish pointed to a review that linked Halo: Reach
Halo: Reach's narrative is full of heroic self-sacrifice. Countless Marines desperately fight to the bitter end so that groups of civilians can escape, or so that others can complete critical missions. The other members of Noble, the elite group of Marine special forces that Noble 6 is a member, similarly meet their fates. Jorge pilots a corvette into a Covenant cruiser to allow human ships to escape. He grabs Noble 6 and hurls him to safety, pleading with him to allow him to make this sacrifice, and to make it count.
Most of the rest of Noble Team also meet their fates with their eyes open. Emile is dragged from an anti-ship battery and killed by Covenant forces while attempting to cover Noble 6's escape. Jun is last seen escorting a civilian scientist with instructions not to let her fall into Covenant hands. Carter, the commander of Noble, plows his crippled aircraft into Covenant armor in order to allow Emile and Noble 6 to deliver an AI containing information critical to humanity's survival to a waiting corvette. The only exception is Cat, Noble's second in command, who is senselessly struck down by a sniper after guiding Noble 6 on a mission to suppress covenant forces allowing civilians to escape. Her death is the only one that doesn't carry the message of self-sacrifice.
Halo: Reach is just the most recent example of this message of primacy of heroic self-sacrifice in American pop culture. My initial reaction to Roger Travis' review was to blow it off because it seemed to argue that Halo was the only recent example of this message in recent American media, and to point to Saving Private Ryan
Saving Private Ryan is merely an obvious example of the genre, in which a small group of soldiers are sent to find an American soldier whose family has already sacrificed three sons to the war effort so that he can be sent home. The squad sets out across enemy-occupied territory to find Ryan in the aftermath of the D-Day invasion. When they find him, he refuses to return to safety until his rag-tag unit defends a critical bridge. While Ryan survives, the leader of squad, Capt. John Miller dies while defending the bridge, telling Ryan to live a good life in payment for the sacrifice.
There are a plethora of other examples. One of my earliest movie memories is Star Wars
1982's Star Trek II: The Wrath of Kahn
More recently, The Dark Knight
J.J. Abrams' reboot of the Star Trek franchise in 2009 opens with Lt. George Kirk assuming command of a damaged starship, desperately fighting a superior enemy in order to allow the crew and families of the vessel to escape while he uses the ship to ram another vessel, masking their escape. His son lives to become the Capt. James T. Kirk, the original franchise revolved around. Later in the film, Capt. Christopher Pike, commander of USS Enterprise, goes to his almost certain death at the hands of the mysterious enemy in order to give Kirk, Spock, and the crew of the Enterprise vital time to escape and warn Starfleet of an imminent threat to the the Earth itself.
The heroic tradition, thus, lives on in our mass media, of which video games are the most recent incarnation. The question I'm interested is in what we do with this tradition. One path is to glorify it as a warrior tradition, in which determined and brave people, usually men, perform heroic feats beyond the ability or expectation of average citizens. This is the Homeric path that Roger Travis takes us down with his discussion of Halo and the Iliad
The problem is that the mindset of the warrior is intrinsically different from that of the soldier. Warriors focus on the issue of fulfilling the mission without worrying about the niceties of how they get the mission done. The primary focus is on physical and mental toughness, veneration of those the attributes that lead to success in combat, and, historically, disparaging the civilians warriors protect and civilian leaders who do not measure up on a small cluster of values. This trend, in which some members of the United States Military deem themselves somehow morally superior to civilians, particularly politicians, has been evident since the Clinton administration, but has actually been reported in the mass media over the past two or three years.
Contrast this with the mindset of the soldier, particularly the citizen-soldier of the American ideal. The ideals of the soldier are outwardly similar to those of the "warrior ethos" - focus on mission, not leaving comrades behind, physical and mental toughness. One difference is that the citizen-soldier is part of American society, not apart from it. Another, and equally important difference is that soldiers do far more than fight and kill. The focus on "warrior" detracts from other options - the soft parts of military power like building schools and clinics, restoring law and order, fighting corruption, agricultural reform, etc... When not in combat, these are important missions, particularly when fighting what used to be called "low-intensity conflicts," where they can reduce the combat that does occur. This is the "hearts and minds" stuff that you have to do along with providing physical security and engaging in traditional combat actions. Building roads and bridges have been part of the soldierly arts since at least 300 BCE, and they can't just be turned over to contractors. This is how the British built and maintained their Empire.
I'll have more about the contrasts between "warriors" and "soldiers" another time. My point here is that while Halo and other media may reach back to our mythic past, as embodied by the Iliad, there is another way of looking at the heritage it represents. Rather than the Iliad, perhaps the model should be Livy's Cincinnatus
Cincinnatus represents the tradition we see among most Greek hoplites. With the exception of Sparta, the Roman and Greek model was that of the citizen soldier. American tradition venerates the Minutemen and other militia of the American Revolution, the volunteers and conscripts of the Civil War and the Spanish American War, and the citizen soldiers of World War II. The vast majority of Vietnam Veterans were not professionals, but conscripted citizens who were simply doing their duty as Americans (albeit frequently after being drafted). This tradition required the United States to maintain small professional forces that could command greatly enlarged forces when wars occurred.
The tradition of the citizen-soldier is what we see in Saving Private Ryan and Star Trek. I would argue that we can even interpret Halo in this manner. The Spartans that are the primary cast of the Halo series are genetically engineered versions of our own Special Forces, which date back to the American Revolution. They, along with regular Marines, do their duty to defend civilians and help them escape, sacrificing themselves only when they must in order to ensure that others survive to fulfill that mission. This is part of the grand tradition of the citizen-soldiers of the United States Military. Yes, there are folks who fit the tradition of Achilles rather than that of Cincinnatus, but Achilles, the sulky, if gifted warrior, does not fit with our tradition of Republican Democracy.
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